The great thing, though, is that there are cheats you can use at all if you feel the need to use them. The cheats can be extremely beneficial but if you use them too often is robs a lot of the difficulty from the game and makes it less fun. Sift Heads World - Act 4 offers most of the same cheats offered in the rest of the series, but see how far you can make it without using any of the cheats. It's fairly easy to conquer the enemy but only if you're prepared. Make sure you know where all the buttons are that you'll need (as a hint, you'll not be using weapons so you'll be using your 'wasd' controls) before you begin. When you finally reach the end timing is everything. For some missions, you will need to shoot as quickly as possible and won't have the time to waste on reloading. Make sure to reload your weapon as soon as your ammo begins to run low. Choose your weapons carefully as certain weapons will work better in certain situations. Keep an eye out for enemies or objects you may need to collect to get through your mission. The best way to do well in Sift Heads World - Act 4 is to pay attention to your surroundings. This goes a long way in helping you get into the airport and to the plane you need to use to get to Russia successfully. For example, in the airport mission when you first begin the game, you'll need to equip yourself with a tranquilizer gun. The weapons you choose to equip yourself with will also play a huge role in how successful you are. If you alert the guards to your presence, you will fail the mission. Security is on alert and will recognize you if you're not careful. Because Act 4 picks up where Act 3 left off, you're not going to be able to get into the airport easily. Stealth is a relatively new introduction to the series (only introduced in Act 3) but it's something you're going to need to use if you want to get through this game. Stealth is important in Sift Heads World - Act 4 as it is in many first person shooting games although not necessarily in the earlier Sift Heads World games. This is a great introduction to some of the more difficult missions you'll face in the game. The plane does not stay in one spot which makes things more difficult. This will require fairly quick shooting and steady aim. You'll need to take out the enemy plane in front of you if you want to complete the intro mission. You begin playing as Vinnie and you're in control of a helicopter. There are a few surprises in this one the first of which you'll get as soon as you begin playing. It will familiarize you with the story so far and will help you learn exactly what will be asked of you in the game. If you haven't played the original Sift Heads World games, consider going back to check them out before tackling this one. Sift Heads World - Act 4 is packed with tons of action sequences, new features and all of the additional game play options you've come to love in this series. Will things go as planned? Make it to the end of the game to find out. Your goal is to get to Russia and save Claire. Luckily for Claire, Shorty is ready and willing to help and Vinnie and Kiro are willing to go along to help as well. She's in danger and needs her sister to save her. As it turns out Claire is in Russia and she needs help. Shorty's sister, Claire, has tracked her down and left a letter for her addressing her by her Maiden name. In this game, she takes on more of the story herself which, for Shorty fans such as myself, is long overdue. All you really know is that she's apparently attractive as far as stick figure women go and she's Vinnie's girl. Until now, you know very little about who Shorty is or where she came from. One of the greatest strengths of this series has always been the story that unfolds more and more with each game and that is especially true in this one. Shorty is front and center in the forth installment in the Sift Heads World Series Sift Heads World - Act 4.
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